More good progress on the last day of the year

December 31, 2008 by Adam in NWN2

More good progress on the last day of the year.

Yesterday I put all the voice work I have in the game. I also managed to get the SoZ 2da files integrated with the Dark Water ones. Theoretically that means that new SoZ characters can cast their spells and use their feats as expected.

As for today, I'm working through the most recent bug list. Fortunately it's not too bad and I'm nearly done.

Happy New Year to all.

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I'm slowly getting back into the routine afte...

December 30, 2008 by Adam in NWN2

I'm slowly getting back into the routine after the holiday madness. I've been chopping up my sister's dialog (you can take a listen here), adding in some missing scripts and visual effects where I forget them.

I'm still very much behind, with some more dialog from Vicki and bug reports from PJJ sitting in my In Box. My goal for the day is to keep at it, hopefully getting all my voice actor's work in the game and starting in on the bug lists.

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It's Christmas day, but that hasn't stopped m...

December 25, 2008 by Adam in NWN2

It's Christmas day, but that hasn't stopped me from working away on the campaign. Yesterday I dragged my sister in front of the microphone to reprise her roles from the last module, though I still need to chop up the dialog and attach it. I also worked through the bugs and wrote a couple new ending dialogs. Heather and Daniel were awfully silent and needed to have some closure before the grand finale.

Now I'm slowly uploading the latest build for PJJ. Tomorrow I'm off to Portland, where I might be able to work on things, or perhaps I'll actually take a short break for awhile.

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Though Christmas is soon approaching and the ...

December 24, 2008 by Adam in NWN2

Though Christmas is soon approaching and the weather has disrupted our travel plans, I still managed to work away on the list of bugs.

I think I'm nearly done, minus a mysterious one involving the hook system. I do have one more dialog to write, and then I'll work on a new build for testing. It's nice having just one person test the first couple times, as otherwise I get overwhelmed by bug reports. It's also nice to limit the shame of all my typos to just one person. Working on my modules has improved my spelling considerably, but only with words like "dessicated" and "vengeance".

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More good progress

December 22, 2008 by Adam in NWN2

More good progress. I'm about 75% of the way through the bug list, adding more content here and there as I go.

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Every once in awhile I run into funny bugs

December 20, 2008 by Adam in NWN2

Every once in awhile I run into funny bugs. In this case, I think it's self-created, as I was running the game and then fired up the toolset to edit the area. All the geometry vanished, leaving the NPCs standing in an empty void. I'm sure there's some deep symbolism somewhere.

I continue to work through PJJ's bugs, as well as trying to deal with some long-standing rare bugs. The bug that affects some people where the module is forever stuck on the area loading screen is particularly annoying. I took some wild guesses as to the possible problem and added some debug code that might shed some light on the issue.

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Good progress today

December 19, 2008 by Adam in NWN2

Good progress today. I went through many of PJJ's bugs, though there are a few I need to investigate. I had a few scripting issues, a couple typos, some missing journal entries, and the occasional weird inexplicable problem. The latest patch caused a trigger issue right off the bat, causing a key conversation not to fire.

PJJ pointed out that a lot of the Port Brighton conversations in DW3 are the same as DW2, so I have some writing ahead of me.

QA work isn't particularly glamorous, but it simply must be done.

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PJJ has dutifully sent along a long list of b...

December 17, 2008 by Adam in NWN2

PJJ has dutifully sent along a long list of bugs and suggested improvements. I've taken a peek at the list, but haven't quite screwed up my courage to start in on them.

My Christmas wishes were answered. I heard from Rob and it sounds like Heather will be completely voiced, despite their current location being somewhere in Botswana. I'm ever grateful for all the work they and the other voice actors have done, and I'm so happy to see all the main NPCs voiced throughout the campaign.

My sister is rolling into town, so I'm going to strap her to my computer chair and make her reprise the role of Silver and a couple other NPCs. All the voice acting is coming together nicely. Now to do a big debug push and finish things up.

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Late Friday afternoon I packaged up the lates...

December 14, 2008 by Adam in NWN2

Late Friday afternoon I packaged up the latest build, clocking in at over 500 MB, and sent it off to PJJ. It has the clone fix and all the extra treasure maps. This weekend I've been taking it easy, though perhaps I'll try my hand at testing one of these days.

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I've been working away at fixing bugs and add...

December 12, 2008 by Adam in NWN2

I've been working away at fixing bugs and adding the last few features. The twins issue has been corrected via the use of a self-destruct script. Today I'm creating some new treasure maps for purchase at Port Brighton. Currently there's only the one, which seems pretty sparse.

I had a really weird crashing bug which resulted in the entire toolset crashing whenever I compiled a certain script that used to work just fine. I ended up doing a weird workaround, though I still have no explaination. Ever since the patch, I've seen quite a few more crashes.

I'm gleeful to hear that Derek is reprising Drake, who's the main villain in the campaign. I'm not quite sure what I'd do without him. Now the only remaining key voice actor is Eshinee. Last I heard, she and her husband were in Africa, so there might be some insurmountable technical issues.

I want to get the treasure maps in the game, do a full build, post the file, and hand everything over to PJJ to do a rough first pass. If all goes well, I'll start thinking about a bigger test, though I'd like to get as much voiced dialog in the game before I get too carried away.

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I'm running into a problem where Daniel's rom...

December 11, 2008 by Adam in NWN2

I'm running into a problem where Daniel's romance script is generating twins. While he may think that's a swell idea, I decided to try and prevent any inadvertent cloning. I have most of the horrible bugs fixed, but still want to fix a last few things before I make a new build.

There are always lots of last minute features I'd like to get into the game, but we'll see how much time I really find. More treasure maps are high on my list, but we'll see how that turns out.

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I've been very busy lately, but still managin...

December 09, 2008 by Adam in NWN2

I've been very busy lately, but still managing a bit of Dark Waters work. I managed to write and voice a bunch of Spider dialog that was needed. Today I'm getting a bunch of Daniel romance dialog in the game and hopefully scripted.

I'm getting close to the end of the "really want" side quests. I'm sure some of the initial QA will come up with more initial suggestions, but hopefully the bulk of the development work is coming to a close. Of course, my experience with QA is that it can easily take months to get everything working and polished. That magical release date is still a ways off.

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I returned to the High Seas this morning, wor...

December 06, 2008 by Adam in NWN2

I returned to the High Seas this morning, working on getting the ghost ship side quest sorted out. I've run into all sorts of amusing bugs, from ships that look like big stone blocks, to having the ship sail about partially submerged.

I think I have most everything working pretty well at this point, including some quick voiced dialog for the particular villain in this quest. He ended up reminding me of some diabolical middle management type.

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I've been working away at loose ends today

December 05, 2008 by Adam in NWN2

I've been working away at loose ends today. There was a side quest involving a ghost ship that had a big section that had only been finished in my imagination. Unfortunately wishful thinking doesn't make for a real quest, so I was busy working on scripting, walkthroughs, and so on. Tonight I can hopefully test it out.

This morning I tried to record a serpentine monster voice. I was ready to chop it up and I realized it was completely unintelligible. Because I have no shame, you can have a listen. I can't decide if it's an evil inflatable doll, slowly deflating, or a crazed super-intelligent squirrel.

I also sent out a wide variety of pleas to voice actors. With luck, they'll be able to reprise their roles from past modules. I'm getting very close putting everything together. Of course, sigificant QA hasn't really happened yet, so that'll probably be a long couple months where I quietly sob into my computer keyboard. I love that part of game development.

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I tested and finished up Heather's romance quest

December 04, 2008 by Adam in NWN2

I tested and finished up Heather's romance quest. I think it mostly works and it was very fun seeing the Yuan-Ti in the game.

Today I worked on another necessary dialog, this time for Spider. I'm trying hard not to make the player walk around a lot to get quests, but there will still be some that want to stop by for a visit and chat about how things are going.

I really need to finish up Daniel's romance. There should just be a handful of dialog lines I need to write, along with some scripting and item creation. I just need to hunker down and get it done.

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Still working away at Heather's romance quest

December 03, 2008 by Adam in NWN2

Still working away at Heather's romance quest. I'm nearly finished, though of course it'll all need to be tested. There are some fun and unique combats, which should keep things exciting. Maybe tonight I can see them in action.

Even more exciting was the news that Chris Serani is gearing up to record Daniel's voice. I've been so impressed by the enthusiasm and professionalism of all the voice actors. It's really made a huge difference in the success of Dark Waters.

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I worked more on ninja-related activities las...

December 02, 2008 by Adam in NWN2

I worked more on ninja-related activities last night. There are still a few bugs, but I figure it's an easter egg after all.

I did some voice recording yesterday and it was horrible enough that I re-recorded it this morning. Today I chopped it up and hooked it into the dialog, so that's one less thing on my list.

I also got inspired by Jonny Ree's Yuan-Ti's, that I had to work them into a side quest. This is for Heather's romance, which means some people might miss it, but I figure it was a nice little reward for people who like to play matchmaker.

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I didn't find too much time over the long Tha...

December 01, 2008 by Adam in NWN2

I didn't find too much time over the long Thanksgiving weekend to work on the game, but snuck in a little here and there. Last night I worked on a very minor easter egg for patient people. I think it needs a tiny more polish, but since it's already just for fun, it doesn't need much more. I also worked on some voice recording this morning. I'm getting close to the point where I've done everything I can personally do, and need to start getting everyone else organized.

I still have some writing I'd like to work on. The critical path should be complete, but there are always some side quests that need some work. I also want to review all my current bug reports and make sure I've taken care of the main ones. It feels nice to be in the final stretch.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.