Well, no module playing for fun, but I've bee...

September 27, 2004 by Adam in NWN1

Well, no module playing for fun, but I've been breaking ground with my Dragon Age module. It won't be ready for a few more years, but I've already started in on the dialog.

Hopefully I can work up the motivation to fix some of the new Demon bugs that have come in. The scope of the problems is diminishing - the latest big one is an issue with Shifters showing the wrong creature shapes. I suspect that appearances.2da is a bit out of wack - hopefully it won't be hard to fix.

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I haven't received any e-mails that the 1

September 22, 2004 by Adam in NWN1

I haven't received any e-mails that the 1.8 patch broke things horribly, but the week is still young. I got an e-mail from the German Gamestar magazine asking if Demon can be included in an upcoming 5 CD edition. I agreed, of course, though I suspect everyone reading this site has already downloaded Demon.

Now that I actually have a little free time, I'm wondering if I have time to actually play some of the Hall of Fame modules. It's been many months since I've actually played with NWN for fun. It's always nice to see what other module builders are up to. Twilight and Midnight have been on the top of my list for a long time, though I'm tempted to wait until Dawn is completed. It would also be fun to play a cooperative adventure with my son, though the dialog would have to be light.

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I'm back from a few days at the coast with my...

September 21, 2004 by Adam in NWN1

I'm back from a few days at the coast with my family. It was fairly productive and I should have a new version of the module to release today. There's a variety of small bugs it fixes, though none of them are really major.

I also put some more planning time into my next project. I'm trying really hard to lay out all the groundwork before I touch the toolset.

Update: Okay, I just uploaded version 1.8 of Demon. get it while it's hot.

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It's been a few days since I last posted, tho...

September 16, 2004 by Adam in NWN1

It's been a few days since I last posted, though I haven't exactly been relaxing. I've fixed some other bugs in Demon and made some additional tweaks. I'm hoping that I'll have some time to test this weekend if things go smoothly, then get the new version posted on the Vault.

There's some other non-Demon NWN things going on that I can't talk about yet. It's exciting and nerve-wracking at the same time. With luck, I'll be able to talk more about it, but for the moment I guess I'm stuck being a tease.

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After a week of taking it relatively easy, I'...

September 10, 2004 by Adam in NWN1

After a week of taking it relatively easy, I've turned my attention back to bug fixes and planning for future projects. There was a wacky bug where Dwarves could get stuck in Tainted mode that I fixed in the latest build I'm working on. I've got a stack of other miscellaneous bugs I'd like to work on next.

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It's a good feeling to be finally "done"

September 03, 2004 by Adam in NWN1

It's a good feeling to be finally "done". Of course, I'm not sure if I'll ever truly be done. I'm still answering e-mails from people going through Shadowlords for the first time. My list of miscellaneous bugs has grown to the point where it's about time to do a bug pass on the entire series. I'm tempted to create some sort of uber-download that includes all the movies, music, haks, and modules in a single gargantuan file.

Then there's all my future projects. Before everyone starts asking if I'll help turn their stories into modules, I have a few of my own tales to fiddle with. My sights are set on Dragon Age, and possible some more NWN fiddlings depending on how things go.

I might become a little quieter on this site, but don't expect me to vanish forever. There's plenty of tales to tell.

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I think I'm really, really close

September 02, 2004 by Adam in NWN1

I think I'm really, really close. In fact, I might just release today. I spent some time this morning dealing with some minor issues, but they're so minor that I think I might have reached the point where I might as well just put it out there for the rest of the world to beat on.

Like I said before, epic battles are a big pain, especially if I try to do anything fancy. The cutscenes seem to work reasonably well, as do my special rules, spawning in of creatures, and so on. So, I'll see if anything major comes in from the testers and perhaps post away.

Update: I've thrown caution to the wind and posted the latest version of Demon. Get it while it's hot.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.