Work continues

January 14, 2003 by Adam in NWN1

Work continues. I got some more bug reports from Dreamcatcher 1, which I'm busy cleaning up today. I have more dialog for Dreamcatcher 2, as well as placing all the flavor text I wrote yesterday.

I spent some time doing technical tests for Dreamcatcher 3 yesterday. I'm trying to write a script that removes all spells from a player, but it's behaving in weird ways. It seems to work okay for non-clerics, but a few spells from my cleric will simply not go away. On the upside, my glowing placeable mushrooms are working and looking good. You can pick them too, and the light fades out where they were.

During my walk to work today, I thought about the main story arc a bit more, and it's coming together in my mind. Right now, I'm leaning towards a four-module campaign, though some of it depends on how far along some of the other's custom content gets. It's always good to have a plan, though.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.