Mmm

January 24, 2003 by Adam in NWN1

Mmm. Traps. I've been having fun making brand new ones. After all, what's a dungeon without various ways to get poked, sliced, and squished? I did my first animated model yesterday, which gives me hope that I can do more. The only problem is that I have to stop at some point and actually build the module.

I did a little more work last night, getting the intro dream sequence finished. It's shorter, but that's okay with me, as the rest of the module threatens to be huge. I've got half of the first scene written, with lots of the dialog done. There's more scripting to do in order to get the PCs to the first quest area. Still, it's pretty solid in my mind.

I had a guy who was the lead programmer for Ultima VII e-mail me today with questions. That was an ego boost. I also have someone volunteering to clean up and add content to the Shadowlords series. I feel a little funny about it, but I can definately see the value - odds are, I won't have time to fix all those little things along the way.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.