I spent a lot of wasted time yesterday workin...

January 29, 2003 by Adam in NWN1

I spent a lot of wasted time yesterday working on animating a shark model. It ended up crashing the game when I put it in, so obviously I did something wrong. I was thinking about sneaking it in to Dreamcatcher 2 at the last minute, but decided that it was better to get it out the door instead. I think I've fixed the last of the reported bugs, tweaked the difficulty level appropriately, and tested it out to the point where it's ready to go. Unless I hear anything else from my testers, I'll post it in the next day or two.

Dreamcatcher 3 continues. My scripts for controlling one of the main NPCs weren't working out (mostly pathfinding issues), so I decided to turn her into a henchwoman a bit earlier than I had intended. You can play through from the very beginning until a little bit into Act II and it all seems quite polished. I also did a little more work towards the end, getting my "sinking ship" animation working well. I added a little extra thing in that looks cool as well - sheathed weapons on the back. I have one for a key NPC and it looks good so far.

Danmar pointed me in the direct of a 3ds gear generator for one of my custom items. Sadly, it didn't work as well as I hoped. Far too many polygons and I eventually gave up. The current gear works well enough, though you'll probably see a minor pause as it loads in the game.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.