I played a bit with sound this morning, comin...

February 02, 2003 by Adam in NWN1

I played a bit with sound this morning, coming up with a generic sound generator system. Similar to the flavor text, this plays a sound from a particular location when a trigger is hit. It's mostly for atmosphere, like coming down a hall and hearing insect sounds behind the door. I also added some sound to assorted dialogs - there's lots of great sounds buried in the toolset.

Shadowlords made it to the Hall of Fame on the vault. Kinda nice, though I sort of miss seeing six of my modules on the top 20 list.

Dreamcatcher 2 - Ocean Dreams was posted to the vault last night, so I've been getting the first of the bug reports. Nothing too major - mostly some tweaks and typos that I'll roll into a patch for tomorrow. Initial reviews seem positive, which has me breathing a sigh of relief. There's been lots of talk about the "Grandma's House" area. The gameplay in that area is very different and disorienting, so my tweaks are to make it a bit easier than it currently is.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.