I created a nifty new trap placeable yesterda...

February 08, 2003 by Adam in NWN1

I created a nifty new trap placeable yesterday and spent a fair amount of time testing out the trap. It looks quite cool, though perhaps your immanent death is a bit distracting from the beauty of it all.

I also decided to support the law/chaos quest options in Planescape fashion. The PC will have options to Vow to take certain actions. If they do, they will move a bit towards law. If they choose not to, they will move towards chaos. It's actually quite fun sprinkling them throughout the dialog. It's also separate from the good/evil options. An example of an evil/lawful option might be "I have sworn to avenge my beloved's death and I shall use whatever means necessary. The weapon shall be mine."

All the attention thrust at me of late has had an interesting effect. I'm now even more driven to make this module excellent, on par with anything professionally released. I'm also wanting to take advantage of the fact that I'm not a professional - my evil quests can be truly disturbing and if I want to add such risque things as PC lesbian relationships, that's a-okay. All the job offers has made me realize that I'm in a unique and valuable position. My current job and life situation gives me the freedom to make these modules in such a way that you won't see them coming from any professional gaming house.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.