Yesterday was mostly dialog for me

March 18, 2003 by Adam in NWN1

Yesterday was mostly dialog for me. I'm basically setting up the main section of the adventure, so I want the PC to have a fairly firm understanding as to what's going on. I'm a little worried that some of the dialog may be a bit heavy on the foreshadowing. I can imagine the player thinking "Hmm. The only reason he's saying that is if this is going to happen." Oh well, better that things are clear and a bit heavy on the foreshadowing than vague and confusing.

I did work some more on custom content as well. There's a great mountain tileset that's been floating around for months in a semi-finished state. I've been adding some of the rural tiles that I want. I may have to redo a few as needed - there simply aren't any normal tiles for extremely steep slopes.

I also worked on my sahuagin some more. After looking at pictures, I realized they all have fins. Now in the official Monster Manual, the fins go all the way down their tails. I opted for a back-only at the moment. It gets way too hard to deal with animations and such otherwise. I tweaked the head and legs a bit more. I think I'll call it good enough at this point.

Oh - and thanks to all who sent in reminders that there really was a sequel to The Sunless Citadel out there. Sam and I loaded up The Forge of Fury and played a little last night. For those who have played, we took the "Really Dumb Main Entrance" when first going in. Fortunately we were both wearing good armor so we made it through. Later we discovered the simpler way in. Oops. I also noticed that the author was trying to fix some of the issues with the last one with large areas that the player is forced to walk through. It may not be completely true to the PnP version, but alleviating player frustration is always a good thing.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.