Yet more scripting and dialog work for the ke...

April 30, 2003 by Adam in NWN1

Yet more scripting and dialog work for the keep area. You can now scout out positions and pelt them with the catapult, which is always a lot of fun. Now the enemy fights back with their catapult as well. Only a fool marches through the center of the battlefield in clear sight, as they're likely to be made suddenly quite flat by very large rocks.

I have one more "assault" wave that I want to do next. There's also some assorted bug issues with any effort this big - the elves don't seem to get reinforcements, for example. That can't be good. I'm also trying to get the various catapult explosion types working - flying masonry when it hits the castle versus flying dirt on the ground.

The extreme business of life continues. Probably not a lot of work today. I'm hoping that during our two-day educational seminars, I can daydream about the final act some more. It's starting to gel together. The hard part is trying to avoid all the standard "end game" clichés while still making it satisfying.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.