I'm guessing I'm in the last few days of seri...

May 16, 2003 by Adam in NWN1

I'm guessing I'm in the last few days of serious development. Yesterday I wrote out an extensive readme file, complete with hints, technical issues, and so on. I learned my lesson early with those, as a good help file really cuts down on the e-mail I get. I've also been polishing areas, putting down treasure, flavor text, and fixing known bugs in certain areas.

I finally got my sahaugin scout script to work right, for example. It turns out I had a parenthesis in the wrong place (silly )me. I'm also trying to get some good camera movement for the cinematic scenes.

Hopefully this weekend I can play the whole module through, which I've never done. I'd like to play through with at least a couple of the henchmen, as well as a multiplayer test, assuming my four-year-old is up for it. With luck, I'll be able to get the modules to testers next week. Of course, that baby thing is hanging over my head, so there may be some delays here or there.

Oh - a quick note about post-Dreamcatcher plans, since people have been asking about them. I do hope to continue the story, and have already been taking notes on the next campaign. I probably won't start seriously for awhile, as I want to go back and fix a number of bugs that have popped up in the other modules. I'll also have a baby to take care of fairly soon, so that will take priority over everything. Still, in another three or four months, you may see another module out of me, hopefully quite different and interesting.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.