Yet more tiles for the interior tileset project

June 04, 2003 by Adam in NWN1

Yet more tiles for the interior tileset project. I went for the hexagonal look a bit, trying for something that didn't have so many 90 degree angles. They turned out reasonably well and I ended up making a stone and wood version of each. The middle part is expandable, so you could have a really long hall or a small room. The wood version would make a decent ship with appropriate placeables, though if I was going to do it for real, I'd probably do things differently (and spend way more time).

Yesterday was my bugfix day. I spent a huge amount of time going through all the bugs I'd collected over the last few months and fixed the first 8 modules. It's amazing how time consuming these things are. Hopefully today I can get them posted on the Vault, though that also takes awhile. Most of the fixes were minor, such as making sure Anera had the Turn Undead feat in all modules. Some were cool, such as finally getting the psionic focus dominate effect to work. A few were workarounds for player frustration, including "I give up - just let me win" options for the dream areas in Dreamcatcher 2.

I've been working away at the design document for my next project. There are two opposing factions in the main city and I'm working on quests where you could take either side in the conflict. Should be interesting.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.