After a very frustrating beginning, I actuall...
June 12, 2003 by Adam in NWN1
After a very frustrating beginning, I actually started playing Twilight yesterday. Sure, there were some odd things (such as a certain child's game being a prerequisite to starting the adventure), but it's really started to pick up. There's some very excellent scripting in there and the story is quite good. In part, it's due to its focus, being able to narrow down the story on a single character (and class) as well as a single henchman.
Still, I realized what was also in common with the Bone Kenning module is that they both had very good systems. It's the series of unique systems to enhance gameplay that I think is what I want to bring out with the Demon campaign. Because of this, I sat down and furiously scribbled with pen and paper yesterday, coming up with ideas for unique traps, a skill system, and other things that will give the game a unique flavor.
As for the main model itself, I figured out my issue with the wings, but after some thought decided I wasn't going to have them at all. Wings unfortunately cause lots of gameplay problems, despite their "cool" factor. Instead, I'm going with a leap (which will require a skill). It also allows such activities as climbing and swimming, which I'd like to include as well. After all, why climb or swim when you can fly over the obstacle.
The current model is a variation and mixture of the Balor and a red dragon. The current plan is to keep "mixing it up" and include a dozen or so different Tainted looks, seeing as the main city will have them walking the streets. If you look closely at the screenshot, you'll notice one has a single horn on its snout, while the others have the more traditional ones on either side of the head. I hopefully cut down the polygon counts to an acceptable level too. People's video cards will appreciate me.
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