I whipped up a new variation of the Tainted model

June 17, 2003 by Adam in NWN1

I whipped up a new variation of the Tainted model. My eventual goal is to create a large number to choose from so that there will be a reasonable variety in the game. I'm keeping it basic, just some retextures and head transplants from the relevant dragon. Eventually I'd like to add accessories such as armor or jewelry.

I have all the 2D images for the traps finished and I'm currently redoing those that I didn't like. Hopefully I can get the scripting cranked out for those as well. I find I like the traps more than I thought I would. I'll try to put in an item that boosts the SetTrap skill so that everyone can give them a try.

Finally, I started moving over tiles from the Interior tileset into the Gem tileset. It'll be nice to get the player's "keep" finished. Then I'll need to start populating it with assistants, scripting the areas, and so on. It's a fairly integral part of the game, with each added-on room required to solve a piece of the plot, so players will spend a lot of time there.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.