Still cranking out tiles

July 05, 2003 by Adam in NWN1

Still cranking out tiles. This is a nice little experiment with transparency. It turns out emitters don't show up beyond a transparent object, so my idea of having bubbles floating around inside wasn't going to pan out. I could create actual models for the bubbles, but that gets the polycounts quite high. I settled for a nice glowing green tank that you could put people in should you wish to.

I put some more time into the cutscenes last night, though the beginning has a number of them. I really like the new cutscene controls, and noticed the other day that some more animation events are available through scripting. I really like these patches and can't wait for the Hordes of the Underdark one. I hear rumors that a SetAppearance will sneak in.

I'm still working on all those fun .2da and hak pack issues to upgrade Dreamcatcher for SoU. I found out a major issue yesterday, but it was pretty easy to clean up. All my custom visual effects were off by one, so the splash animation showed a swinging blade. Sigh.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.