While I didn't have a lot of time yesterday t...

July 25, 2003 by Adam in NWN1

While I didn't have a lot of time yesterday to keep coding, I managed to finally get two key pieces in place. Players now draw cards from their actual deck, rather than a random draw. Also, when one avatar is defeated, the game is over. At this point, you can challenge my default "card boy" to a game, arrange your deck if needed, and teleport to the game board. When it's over, you return back where you started.

There's lots to do yet. I want to put in some limits as to how few cards a player can have, otherwise the chances of drawing their "power cards" increases. I'm also going to have a limit for the number of individual cards. It would be quite an unfair game if their deck was stuffed with fireballs or some such. I think I'm going for a limit of 40 cards minimum and 4 of any type of card max (other than magic generators).

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.