Well, I recovered from yesterday's fun error ...

August 31, 2003 by Adam in NWN1

Well, I recovered from yesterday's fun error and pushed ahead. This morning I mostly debugged, getting the initial scenes functional, fixing some dialog, and putting in some camera movement. It's slowly coming together, though of course I'd like to do more.

I'm seriously thinking of some major changes to the main character's model and how I handle the shape changing aspect. I'm thinking about basing the player's Demonform model on the human model. The main advantage is that all the standard animations would work (such as sit, rest, and equipping any variety of weapons). It would look and move quite differently, so I'll need to think about it some more and do some demos.

The other change is that I'm pretty sure I want to wait for the HoU expansion and use SetAppearance to change shape. I also want other things such as OnHit and OnEquip, as well as the ability to change item properties on the fly. Since I'm already planning this module to take a long time, I think I'm okay time-wise. I still have huge amounts of things to work on. So, I think I'm going for the later but better approach.

The screenshot of the day is that little pipe I put together.

On a odd little note, I installed Google's toolbar this morning. This page shows up with a page raking of 4 (out of 10), which is the same as the Neverwinter Vault. Some other popular NWN sites and their ranking:

Velmar's Resources 3/10
Lands of Kray 3/10
City of Doors 4/10
Dragonlance Adventures 5/10
Bioware 7/10

Ah, the joys of popularity contests in the modern age.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.