I switched gears yesterday and started develo...

September 19, 2003 by Adam in NWN1

I switched gears yesterday and started developing around the card game some more. Surprisingly enough, it's still fun. I spent quite a long time trying to lay the smack down on this snotty-nosed kid who kept beating me. I'd start laying into his avatar with low-level creatures, then he'd bring out some elder fire elementals and it was all over. I did some adjusting to creature strengths during play testing, though I'm sure there will be lots of balance issues to address.

I put in some "wagering" code that lets players wager cards or gold. There are some cards that can only be won if you play against your opponent for ante. Once I get the card selling code in, you'll be able to sell off these powerful cards for cold, hard jink (that's gold for the non-Planescapers out there).

I have a funny feeling that while people will enjoy the rest of the module, the card game will stand out as the unique and novel part of the game. The thing about creating new forms of gameplay rather than making a plot is that you can keep doing the new game over and over, while people usually go through a plot only once.

The funny screenshot of the day involves a test of the code when the player loses the game. I lost a lowly goblin, but the script didn't work right. Instead, it turned every one of my cards into a goblin. Now that's suffering.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.