It's been another productive 24 hours

October 04, 2003 by Adam in NWN1

It's been another productive 24 hours. Yesterday I finally finished up the Mechanus levels and started integrating Coulisfu's Oriental Tileset, which is truly great. I spent a good hour last night just oohing and aahing over the scenery, having fun placing blossom trees and paper lanterns. Excellent stuff. I've also integrated the Oriental weapons hak pack for all you nunchuka fans. I cringe every time the hak pack size increases, but this stuff is simply way too good.

I also penciled out the different paths for the area that'll use the Oriental tileset. It's tentatively called "The Struggle - Chen Village" and is tied up with the three Omelas philosophies. It's a doozy of an area if it works right. We'll see how hard it is to pull off.

I'm working off and on on Sigil interiors, using some of the textures I found in the beta Stem hak that CODI graciously lent me. I'm hoping they fit within the Sigil architecture style and still break up the monotony of using the Stem tileset for all interiors. Unfortunately, I can't post screen shots as the CODI team would send over an illithid to suck out my brains.

Oh, and I finally updated the Dreamcatcher 2-3 modules and hak packs so that they'll work with the SoU expansion. Just a reminder - you'll need BOTH the new module and new hak if you want to play. There's not really any huge changes - mostly fixes to the visualeffects.2da file and some bug cleanup. I did leave a small surprise in Dreamcatcher 4 towards the end.

A big thanks to Stefan who helped debug Idona's sword equipping issue. It turns out she wouldn't equip it because it wasn't identified, something that used to work but was changed in a later patch. Oopsie.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.