Much good news all around

October 06, 2003 by Adam in NWN1

Much good news all around. My new power supply arrives today, which will hopefully clean up a few of the graphical glitches I see when the power supply is warming up. It probably won't fix NWN, though, as I think I found the issue. It seems to have been a CD check related bug, as I found a new "no cd" patch and applied it to both of the computers that weren't working. Sure enough, they started up just fine this morning. I'll probably start moving development to my new box over the next week or two, as it is considerably snappier.

I've been doing a lot of modeling over the last couple days, working more with my Sigil Interior tileset. I think it's time for me to bite the bullet and make the really hard ones next. The plan is to create a "slum" set of tiles that allows you to create various slum buildings. We'll see how that ones goes.

As an "official" CODI modeler, I get access to the cool forum boards now which includes some sneak peeks at other modelers' works. There were a few shots that reminded me of the end of 2001 ("my God, it's full of stars"). The Sigil tileset is going to blow everyone away. I'm glad I've decided to hold out for it as it simply looks way too cool.

Today I'd like to get started on the Chen Village area. I'm probably yet again biting off more than I can chew. I've got to figure out ways to make it less complicated, though I'm not quite sure how yet. Perhaps I can use the same command AI for both villagers and bandits. That'll help a bit.

Oh, and I'll be checking e-mail for any comments about the newly released Dreamcatcher versions. Hopefully it's working for everyone. I expect a few people with mismatched hak and module versions as I had to renumber the .2da files in order to make it SoU compatible. I love messy technical stuff.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.