I can always tell when a core idea is a good ...

November 16, 2003 by Adam in NWN1

I can always tell when a core idea is a good one, as it starts to branch off in all sorts of directions. I start thinking, "Well of course group X is behaving this way. They're trying to blackmail group Y into doing their bidding." After yesterday's revelation, things are moving along quite nicely. I'm even considering reversing some of my earlier assertations, such as taking away all the player's items and tossing them away. So, I'm happy with the change even though it's fairly major.

Other than just thinking about plot revisions, I've been working more on polishing existing sections. One of the things I think distinguishes between average and good modules is the sense of immersion. The world should be going on around the player, rather than waiting for them to arrive. I added a little bit of that yesterday, though I certainly have more of it to do. We'll see how my time goes. I still have a bunch of plot areas I need to start in on.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.