I fixed yesterday's head issue and added another

March 07, 2004 by Adam in NWN1

I fixed yesterday's head issue and added another. I like the variety it adds as previously I only had two Tainted heads. The variation in color helps, but it only hides the fact of two base models a little.

I added several new city interior areas as I'd prefer to let players open doors in the city should they wish to. I probably can't flesh out every possible building and make it interesting, but hopefully there'll be some variety.

I chatted with the CODI folks yesterday and the latest rumor is that the Sigil exterior tileset should be coming out this weekend. I'll be frantically scrambling to replace my current city exterior once that gets in place. There may also be some testing complexities and coordination issues, so I'll be working to resolve those in the upcoming week. If Jazael's finished up his AI update, I'll be sending that to testers next week.

All-in-all, it looks like things are wrapping up nicely and gearing up for the testing phase.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.