It took a little while, but I fixed the ante ...

January 14, 2005 by Adam in NWN2

It took a little while, but I fixed the ante problem. It had to do with the timing of all my object creation and destruction functions. When I delayed them out over a few fractions of a second, that evidently gave the engine time enough to do it's job. Strange. Now my only problem is dealing with the shame when the little girl and her goblins keep killing me.

My "to do" list is shrinking for the card game. I started implementing a system by which people's score follows them around using tags on an undroppable card bag. It probably means ripping out most of what's already there since there's only room for one or two variables and not the win/loss record against each category of card player. Hopefully I can get some of that in place today.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.