I got the spectator code working last night

January 26, 2005 by Adam in NWN2

I got the spectator code working last night. It took a bit of work, including creating a custom tile that keeps the spectators from interfering with the rest of the board. Players click on a pillar, see a list of the active games, and select one to watch. Messages that are sent to both players are sent to spectators as well, giving them a better feel for the game. Of course, it took about an hour and a half of coding and bug testing, so it wasn't all smooth going.

I've also been fixing and tweaking some of the specific cards as people give suggestions. My next big project is to allow different wagers in PvP games. The concept is that a player will offer up a wager (cards, gold, or both). Other players can get a list of the people and the wagers and pick one. If it's agreeable to the first party, they'll start up the game. It's a bit of work, but it should make a lot of people happy.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.