I've been playing around with normal mapping,...

January 28, 2005 by Adam in NWN2

I've been playing around with normal mapping, trying to figure out how to get all that new fangled stuff to work properly. I finally managed to take something and normal map it, though the effect is fairly subtle. Mostly if you look at the end of the barrels, you can see where it's indented a bit. I'm not completely happy with it, though I was elated to finally make something that worked after all these months.

The base model is Jupp's flintlock pistol. I'm trying hard to reuse as much NWN content as possible. The texture it uses is a bit small, so I might try to get ahold of him and see if he has a larger one handy.

The folks at Layonara Online had some problems with my latest Demon Cards build. It ran standalone just fine, but crashed the toolset when compiling. Hopefully we can figure it out today. There's also some issues that arise when you have lots of multiplayer users and heavy use, some of which may be hard to straighten out. We'll see.

Finally, I had a modeler volunteer yesterday. It's still very early, but I'd be a fool not to take him up on the offer. I just need to come up with a plan for all the pieces of custom content that I'll need and sketch them out in a little more detail. Progress feels good.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.