My normal map experiments continue

February 14, 2005 by Adam in NWN2

My normal map experiments continue. The etchings at the top of the wall are done completely with normal maps - the texture has no detail at all. So far I feel pretty good that I'll be able to breathe some new life into the old NWN tilesets.

Last night I sunk some time into a technique where you can make normal maps with a camera, Photoshop, and a lot of patience. We collected some of the moss that was growing around our house and brought it in for a photo shoot. I'm still working on the final images. So far the hard part seems to be turning it into a seamless texture. It's turning into painstaking work in Photoshop.

I rewrote a few more dialogs, recording them and putting them into NWN to see how it sounds. The final sound was too quiet, but otherwise seemed to work fairly well. I had someone who works in a studio volunteer their help, so I'll probably drop him a note and ask for advise. It's fun to learn all these different aspects of game development. It's also very time consuming.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.