For months I've been coveting a particular mo...

March 14, 2005 by Adam in NWN2

For months I've been coveting a particular model at the Stanford 3D Scanning Repository. It's a scan of an actual angel statue. I finally managed to piece together a relatively low-polygon version (500,000 polygons) that my computer could actually work with, as well as software that converts the weird ply format to something useful.

I ended up using PolyChop to generate the in-game model, then projected the high-poly version to that. Unfortunately I'm not completely happy with the result. There's some significant weird bumps and errors that are obvious close up. I want to spend some time and see if I can further improve the result, as I have a place in the module all picked out to put it.

If you're curious, the original is on the right, with the normal mapped version on the left. I think the "low-poly" version is around 3,000 polygons, which is pretty high.

I also spent some time chatting away at the NWN2 roundtable. I was hoping a developer would show, but it seems that the allure of the sunny weather was too much for them. I only managed to make it through about half, as the kids grew restless.

Hopefully today I can start getting team members set up with the new project web. I keep asking myself if I need a team name. All the cool kids seem to have one, though nothing comes to mind.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.