I whipped up some normal mapped fish last night

March 16, 2005 by Adam in NWN2

I whipped up some normal mapped fish last night. They're really just a flat texture, to be used for hanging fish on the wall or some such thing. I suppose I could cheat and use them for fish swimming by in a scene, though I'd have to carefully control their position (they'd look silly head-on). I've passed them on to Juliano to see if he could use them dangling from a rafter or some such thing.

The screenshot shows the lighting from two different positions. In theory it should further the illusion of depth as shadows are cast realistically.

I also played around a bit more with my ship-to-ship combat system this morning. It now works closer to what I expect. No longer does your speed go to completely zero if you head upwind. The dialog box reappears if you close it. If you don't issue commands, the ship continues to move forward.

On the down side, the commands to turn seem to have nothing to do with the direction you end up facing. Movement is somewhat jerky, with a noticeable slow-down as you arrive at your destination. Finally, I sailed off the edge of the world and decided to call it quits for the day.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.