I've been working on dialog, which isn't part...

August 05, 2005 by Adam in NWN2

I've been working on dialog, which isn't particularly flashy. I also find myself in the uncomfortable position of having to explain a lot of what's going on to the player. Sure there are clues I scattered about, but I'd like something in place so the player can say "Oh, I get it." Alternatively, there's the people who don't care so much about plot. For those folks, I need to write a couple paragraphs that point them in the right direction so they can get about the business of killing and exploring. Ah, the joys of trying to appeal to everyone.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.