I had forgotten how much I hate tileset work

September 13, 2005 by Adam in NWN2

I had forgotten how much I hate tileset work. It's grueling, with the slightest error causing crashes or weird graphical strangeness. One of the things I'm looking forward to with NWN2 is the ability to have much of the tileset stuff be placeables.

In any case, after staying up far too late, slaving away for hours, I finally got it so the player's ship was in the game. Needless to say, I didn't especially like the way it had turned out. Planks and masts were floating in odd directions. My "reset transformations" commands were apparently ignored. Using the tile slicer didn't help either.

Eventually I gave up, reminding myself that it was only a prototype. The new plan is to have the tileset be walkmesh only, and then I'll lay down a placeable boat on top of that.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.