Sometimes I have these odd urges and I can't ...

October 03, 2005 by Adam in NWN2

Sometimes I have these odd urges and I can't keep myself from doing strange things. But enough about my personal life . . .

I decided that a pirate game wasn't complete without large gold earrings. I kept telling myself that this was just a prototype, but I went ahead anyway. It's not directly equippable, as there's no earring slot. I opted for a VFX approach, which has some serious limits. The biggest issue is that I had to make a separate model for each gender and race. I'm hoping that the ear position on the respective heads are relatively similar, otherwise they'll be at odd places.

If NWN2's effects work the way the developers are hinting they do, I can envision a "fitting" process by which you position an earring once and then it remembers where to put it from that point on. That's the hope, anyway.

My debugging continues. Unfortunately I've gotten to the hard ones. I spent a good long while trying to get a "go back" dialog link to work on the dynamic menu system. Little things like that drive me crazy.

I also worked more on some Port Brighton ideas, documenting the critical path and key points of interest on the island. The brainstorming phase of a module can be both fun and frustrating, depending on how fast ideas come and how good they are.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.