One of the central hubs in the game is the Bl...

October 09, 2005 by Adam in NWN2

One of the central hubs in the game is the Black Spot, a tavern with an entrance made from a shattered ship. The original model was done by Razvan and the texture was done by Danmar. It's beautiful.

I got it in the prototype tonight, after a surprising amount of time spent fiddling around. An earlier attempt is on the left, with the alpha texture that supplies the "dirty" look causing weird holes in the side. The texture mapping also got messed up, creating an odd repeating pattern. Plus, the game would crash when I moved the mouse over it (probably because it was very high polycount).

I carefully re-exported it and made it a static model. That appears to have fixed the problem and I can now start to build Port Brighton around it. I should probably get some sort of blocking walkmesh around it, as it'll save time when the QA folks get to play with it.

I did a little writing today as well. I'm still hoping to put more notes around the first module, giving more history and atmosphere. I think I've succeeded, at least with these few small notes.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.