Well, they're out

October 12, 2005 by Adam in NWN2

Well, they're out. If for some odd reason you haven't seen them yet, run, don't walk, and take a look at them. I'm hoping to do a fairly in-depth analysis of them today, so I'll probably have some more to say about them. In general, I'm very happy with the direction things are going. I'll probably chat with Razvan today and get his impression of relative polycounts. So far, I think we're generally in the right ball-park.

In this very small picture of ships in the distance, you can see the details they've added. I suspect we may have to polish ours up as well, adding ropes and furled sails. I still feel it makes sense for us to add in as much variety as we can.

I did a little modeling myself yesterday, getting the church finished up. I also ran across a site with some nice Thief textures, which I'll probably end up using to some degree. Work on the module continues as well. I ended up adding in some set items to the first module, and adding in a couple more encounters.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.