The busy days just don't stop

October 14, 2005 by Adam in NWN2

The busy days just don't stop. I worked a bit more on the initial dialog of the game. They're being fairly elaborate, setting the stage for the romances and personal interaction in the campaign. Of course, the black-hearted pirates among you can simply ignore those happy thoughts and simply blow them off.

Sunjammer has been working away on High Seas. To make the prototype more workable, I spent some time working on some custom content. I ended up making a new map tileset, some invisible blockers, and a single island placeable. If the blank map and island placeable approach works, I'll probably end up making a couple dozen drawn islands to throw down on the map. That gives us the flexibility to add and remove islands as the campaign evolves, in addition to making the map any size we'd like.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.