Well, it took a good long while, but I'm near...

November 04, 2005 by Adam in NWN2

Well, it took a good long while, but I'm nearly happy with the way the manor is turning out. I've opted for fairly traditional textures, as well as a few windows to brighten up the place. Now the trick will be getting it into the prototype. Since it's nearly 10,000 polygons, it'll crash the browser unless I shrink things down quite a bit.

When I said I was done withe the Mad Hatter quest, I wasn't quite truthful. It turns out I needed some journal entries, more dialog to finish up the quest in several different ways. I want to give opportunities for the PC to lie, be truthful, act generous, or try to squeeze a few extra gold out of an NPC. Little touches like that put the role playing in an RPG, so I don't mind too much.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.