It's hard to know where to start about yester...

November 15, 2005 by Adam in NWN2

It's hard to know where to start about yesterday, as it seemed so incredibly full. I guess I'll just begin rambling and see where it takes me.

We got some new screenshots yesterday, the first really showing off the toolset. There's confirmation of a host of creatures, including everyone's favorite, bunnies. There's also all sorts of interesting tidbits coming out things work, from tinting buildings and creatures to the possible importing of other things from NWN.

The team itself has been very busy. Razvan was showing off a new ship. Christian is working on a great new Port Brighton theme. Sunjammer is working on the High Seas trade system (currently you can only buy and sell ale, which shows his drinking preferences). It's really amazing stuff.

I had a long chat with some other community members about getting organized for the upcoming custom content issues. Mostly we're going to start collecting all these pieces of information in a more organized fashion.

Finally, I put in some work on my own modules. I did a huge grammar and typo pass on the first module. Ove gave me this several page document reporting all my sins. I also got back into PJJ's QA list, working on a few outstanding issues. With luck, this latest round of fixes means that someone could actually play the entire module through. We also signed up a couple more people to help with testing, for which I'm grateful for.

All-in-all, it was one of the more busy and productive days I've had in awhile.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.