Port Brighton continues to grow as a city

November 16, 2005 by Adam in NWN2

Port Brighton continues to grow as a city. I've been working on the spawning and behavior of guards and commoners. It now works pretty much the way I want. Guards appear either at designated stations or along patrol routes. Commoners can do the same. If there are no more stations or patrol routes, they'll appear at certain spawn points or doorways and walk around randomly. Eventually I need some more variety in the commoners, but that's easy enough to do.

There's also some new shops in town, though they're not filled out quite yet. I'm trying to put the key ones right off the docks so that players can sail into port and empty their purses. I have the typical magic shop and armory, but I'd also like to sneak in Silver Moon Tattos and Piercings, which appeals to my inner pirate.

The team continues to be busy. I'll probably post a picture of Razvan's latest ship soon. It continues to look nicer by the hour. Christian and Evil Mulder have created even more great themes. EM has a theme for the magic shop that has inspired me to develop a particular character and feel for the place. Great fun.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.