I made a ton of progress on the psionic comba...

December 17, 2005 by Adam in NWN2

I made a ton of progress on the psionic combat system yesterday. The core of the scripts are finished being written and everything compiles. Of course, just because it can compile doesn't mean much. I started up the game for the first time this morning and a whole bunch of things didn't work properly. So, debugging is the next thing I get to work on.

I also need to come up with a good way to do a tournament-style progression. I have a tentative plan at this poing, letting the player work their way up through the ranks until they can achieve their goal. I'm hoping for something that's not too fancy.

I started my vacation today, so I'm officially off of work until the beginning of next year. I'm not sure what that means in terms of project time. It may mean more for some aspects and less for others. There's a ton of family events happening, but I usually get in some good writing time while driving from place to place.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.