I ran into an amusing bug yesterday that I on...

December 22, 2005 by Adam in NWN2

I ran into an amusing bug yesterday that I only just resolved. In the middle of a fight, the arena master would suddenly start attacking the psionic projections, leading to his untimely death. I fiddled with the factions a bit and everything worked out nicely.

It's now to the point where fights actually work out fairly well. The player has the advantage in that they can change form at will, while the computer can only do it every six seconds. The computer's pretty good at choosing the optimal form to fight the player. I need to do some more testing and polishing, but it's coming along nicely.

As an aside, both the first and second Neverwinter Vault interviews are up. There's some pretty big pieces of information, some good, some bad. I like the description of area painting and the new scripting functions. Not releasing a model exporter is the biggest blow, which may cause a variety of problems for our project. I'm hoping the community can address the problem like they did before, but it may push things out a ways.

I'm traveling today. Hopefully those two hours in the car will translate into writing time. I'll probably bring my computer along with me so that work might continue. Who knows, I might even check e-mail and message boards, which I'm sure have been piling up these last few days.

Update: It looks like I can breathe a sigh of relief on the model exporter. Static models are no problem, only animated ones. Things like flintlocks and ships should hopefully be just fine.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.