Yesterday was quite productive

January 02, 2006 by Adam in NWN2

Yesterday was quite productive. I started in on the Firestarter quest in earnest, continuing the dialog I had begun and getting some of the scripting in place. Working with a 4x4 area in the toolset and not being allowed to use any outside content has been an interesting creative challenge. I really have to make every tile count and I find myself fiddling with the map over and over to get things just right.

The Firestarter quest is much smaller in scope than Chronomancer, which means I can be far more generous with my word count. There's still a lot of branching, journal entries, and the like that I can include. I've also yet to start any dialog for one of the main NPCs. Overall, the tone of the writing is a mix of ironic comedy and sorrow. It's an interesting blend to work with, and hopefully I can do it justice.

There's a bit of scripting, though it's fairly light. I worked on the most troublesome part last night, making sure my idea would actually work. It took me awhile to figure out why the game was trying to spawn an infinite number of objects. I did a quick walk through of the system and it seems to be working just fine now. For the technically minded, I was looping through objects with a certain tag, destroying them, and creating new ones with the same tag. Adding a delay in the creation fixed the problem nicely.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.