I've been working on HighSeas again, redoing ...

February 09, 2006 by Adam in NWN2

I've been working on HighSeas again, redoing some of the basics. One of the big things I want to try is letting the player sail a variety of ships. With Razvan cranking out a model a week, it seems a shame to stick the player with a single ship for the entire campaign. Of course, that ends up having all sorts of other implications, so I've been fiddling to no end. Where things stand at the moment is that the player can walk out to the docks, sail off to the main map, and sail back. That's it.

I have run into some amusing bugs along the way. The first was when the player turned into a boat and didn't go anywhere. I wanted to caption this screenshot "Old Man Plays With Model Boat" or something.

I also put in a bunch of work on the Woodhaven arena. The AI was acting dumb and it took me awhile to figure out what the problem was. For a long time, the AI would turn into a boar, no matter what, and I spent endless combats turning into a dragon and squishing pigs. Of course, now that I've fixed the bugs the AI is a bit too good. I may have to introduce a random element so that the player actually has a chance.

I'm also terribly excited to hear that we may have a texture artist join our crew. There's a lot of ships waiting to be textured and made pretty.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.