I'm simply having way too much fun with High ...

February 10, 2006 by Adam in NWN2

I'm simply having way too much fun with High Seas these days. You can now buy and sell different ships, choose a ship to sail when multiple ones are in port, and roam about the world map a bit.

I'm noodling over next steps and leaning towards implementing trading and upgrading, using an inventory-based system. There's a few tricky "gotchas". One is that I want the value of cargo to vary, so I'm using the new SetName function to display the value, while the game value is technically zero. I'd also like to treat crew, ship upgrades, and cargo in essentially the same way. That lets the player talk to a dock master and do one-stop shopping for all their shipping needs.

I'm also getting multiplayer ideas to support carrying PC passengers about. While they won't be used in Dark Waters, I'd really like to make all this stuff I'm creating useful for other modules and persistent worlds.

The other thing I want to show off is Raz's latest ship model. Things like this made me desperately want to let the player sail different ship types. It's just too cool to own a merchant cog, pirate raider, and ghost ship, picking one to suit your mood.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.