I'm a fickle, fickle man

February 13, 2006 by Adam in NWN2

I'm a fickle, fickle man. I threw out the previous map tileset and islands in favor of a completely 3D set of islands and a simple tileset of just water. The main advantage is that I can make any size map I want, putting down islands as I see fit. The total look is closer to what I'll be doing for the final version of High Seas, since I'll try to use their built-in terrain heightmap stuff. As an added bonus, it's actually much smaller. The total size of the hak pack is a little over a MB, much reduced from the 8 MB size of the graphics-heavy version.

I converted all my islands, trying to get some nice variety in the mix. I may add a few more if the situation calls for it. I also made some tiny placeable trees and buildings just to give the rather barren islands some life of their own.

Not to be content with just doing custom content work, I started in on some complex scripts for the cargo management. My goal is to make it easy to unload, buy, and sell cargo. The challenge to the player should be on the sea, not on the docks.

Finally, I tested out the overall world a bit more, making two islands you can trade between. The basics are working, though there's still lots of work to be done.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.