Yesterday was fairly busy, with seemingly end...

February 14, 2006 by Adam in NWN2

Yesterday was fairly busy, with seemingly endless time spent on emails, chats, and other coordinating efforts. I did manage a few more development pushes towards the HighSeas system.

The smallest was probably some custom content and visual fiddling. There's some nice mini-map icons and I fixed the blocking part of the ocean tile so that the sky didn't show through the depths of the sea.

In terms of scripting, cargo management is becoming increasingly streamlined. You can do mass unloading and loading of cargo from all your ships in port, though there's still some funny little bugs to be squashed. I'd also like to allow for mass purchases and loading of cargo as often players will sail into port, expecting to fill their holds with the best priced cargo.

Finally, I got the last of the voice clips for the "deluxe" Firestarter module. I'm probably not going to get to it today, as I'm spending time with my family for Valentine's Day, but with luck I can put it all together by the end of the week.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.