There are many dangers upon the open sea, but...

February 17, 2006 by Adam in NWN2

There are many dangers upon the open sea, but few as terrible as the dreaded Cow Vortex.

As you can see, I found a hysterical bug this morning. I put in the code for some weather effects, along with the basics of the damage system. When testing it out, I found that the whirlpool periodically flashed a floating cow above its surface. Where it came from, I still have no idea. It's not part of the creature model or the visual effect. I suppose it's just one of those mysteries of the deep, like the Bermuda Triangle.

On the plus side, the basics of the damage system are there. You can head out into a storm, take sail damage, return to port and get it fixed. Of course, there's currently no consequence of taking sail damage, or hull damage for that matter. Hopefully today I can sneak in a bit of that.

If I get some time today, I'd like to also start looking into spawning ambient ships, setting up trade patterns, and the like. I'm still thinking about the best ways to handle factions, which will be fairly core to the game.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.