I thought I'd show off one of our works in pr...

February 20, 2006 by Adam in NWN2

I thought I'd show off one of our works in progress, Razvan's ghost ship that he's been texturing these last few days. It's coming along very nicely and I'm hopeful that we'll have another finished ship in our fleet before too long.

High Seas continues to get all the attention. I put in some code to allow the player to bring along henchmen and such. They're now tucked away in the corner of the map until you return to shore. I'll have to dust them off and set them into action during boarding actions, but otherwise they'll stay out of the way.

I've also started the most difficult part of the system, the ship-to-ship combat portion. Right now I have it so you can jump to the area, but that's about it. I spec'ed out how I'd like the ship AI to work. Essentially there's three strategies: Close and board, attack, or flee. The AI evaluates hull damage, crew strength, weapons, and so on to decide which is best. Of course, this is all just pencil on paper, so we'll see how long it takes to get there.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.