Raz finished up the shields on the ghost ship

February 24, 2006 by Adam in NWN2

Raz finished up the shields on the ghost ship. It's pretty amazing looking, with only the head and tail to go. The shields bring some nice color to the thing and for some reason I really like the chains next to the mast. One of the things I most like about this campaign is the neat new ships we're bringing to the game.

I worked hard on the High Seas system yesterday. I ended up rewriting some functions to make them more general. You can now fill your ships with certain types of crew, just like you can fill it with cargo. The AI is now making smart decisions as to what it should do, though it's not doing much about it yet. I really need to brush up on my trig.

With luck today I'll get to the firing portion. It's partially written, but needs to be redone to allow players and non-players to do it. I also want to have a better system for selecting preferred ammunition. Right now there's only one ammo type per weapon, but I'd like to introduce a greater variety soon enough. For example, grape shot does damage to the crew rather than the hull.

The official NWN2 site was briefly up yesterday. It's down again, after some issues were discovered, but we got some new images and tidbits. It looks like some nice features are making it into the game. The first is RTS-style controls as an option for controlling party members. The second is some amount of control over the GUI. Hopefully that means that I can flash up a set of buttons that says "turn to port", "turn to starboard", and "fire cannons", or something along those lines.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.