The secret to finishing these incredibly comp...

February 28, 2006 by Adam in NWN2

The secret to finishing these incredibly complicated systems is to do a little bit each day and try not to think about all the work that's left to be done. I feel like a horse with blinders, ignoring all the annoying bugs so that I can finish up what I'm currently working on.

Players can now sink enemy ships and return to the world map. It seems an obvious thing, but these small details all must be done. When sails take damage, the ship slows considerably. I had to fix a funny bug where if they took more damage than total hit points, they'd suddenly speed up and zip around the map.

Theoretically player ships can be destroyed as well, but I've yet to test it. For some reason, the catapults the enemy uses are damaging my sail and not my hull.

I'd love to start in on boarding actions today, though we'll see how it goes. I still need to fix the world map spawn issues. I'd like to start introducing factions and bounties and such, so that sinking a ship is a worthwhile thing. Some surrender code would be nice too. Oh, and crew damage should happen as well. Busy, busy.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.