I slaved away over High Seas again, putting i...

March 02, 2006 by Adam in NWN2

I slaved away over High Seas again, putting in the boarding code and the start of a bounty system for sinking enemy ships. Of course, when I went home to test it, it ended up spawning in a tremendous number of crew, all of whom wanted to see my poor little PC dead. Fortunately my test character was able to mop the floor with them, being level 13 and all.

The big shock came this morning when I went to turn on my main computer and nothing happened. After a bit of fiddling, I decided the problem was with the power supply, so I've got to order one today. Deciding that fate was conspiring against me, I switched over to working on Raz's ghost ship model. The import flipped some of the normals over, so I carefully flipped them back. I then did some serious polygon reduction so that it wouldn't crash NWN and mostly got it into the prototype. I have some more fiddling to do, but hopefully it'll get in the game shortly.

In the meantime, I'm thinking of switching to other things while a power supply gets to me. A new team member has proposed some coding optimizations that I'd like to look at. There's dialog in the second module I need to update. I'd like to fiddle more with the ghost ship. No rest for the weary.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.