I got the ghost ship into High Seas

March 03, 2006 by Adam in NWN2

I got the ghost ship into High Seas. It's the cute and little version, which I suppose makes it hard to strike fear into the hearts of mortals. I have plans for a big version too, so that people can ooh and aah over it in all it's haunted glory.

I was a little inspired by Raz's latest work and did some preliminary fiddling with one of his other models. I'm not sure I'm brave enough to texture the whole thing, but I had a few minutes to kill and wanted to make sure my skills weren't completely rusty. It's amazing how time consuming texture work can be.

In terms of the campaign itself, I worked on dialog for the second module. My least favorite part of writing dialog is the "getting to know you" phase, where introductions must be made and the character explains their place in the world. Still, I try to throw in a few tricks to make it interesting, so we'll hope for the best.

With luck, I'm getting a new power supply off a coworker this morning, so my computer woes might be better by tonight. This weekend probably won't be terribly productive as I've got both kids to myself as my wife goes off to the beach. I'll have to satisfy myself with dreams of virtual oceans.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.