There's a funny thing that happens when I've ...

May 18, 2006 by Adam in NWN2

There's a funny thing that happens when I've been knee-deep in bug fixing for a month or more. I get so frustrated with the whole process that I start pretending bugs don't really exist and that it's time to start in on the next module. Anyway, when playing through the final part of the first module, I uncovered all sorts of bugs that I either carefully ignored or they somehow slipped through the cracks.

I'm nearly done with the thing. Today I was balancing for difficulty. I took in a typical 3rd level character with a fully party, armed with all the things you'd expect to find at this point in the module. It was difficult, but not overwhelmingly so. The most annoying part was trying to keep the party together, which should be much easier with NWN2.

The best part is still the unique AI for the enemies. I loved having the trap-setting rogue lay traps everywhere. If you don't kill them quickly, the room can fill up with all manner of obstacles. The fire bombers can be pretty entertaining too, often doing more harm to their own team.

Fortunately this morning's testing was fairly fun and an hour and a half went by before I even noticed.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.